![]() The 4 damage from the spellburst can deal with most early game minions. Flurry (Rank 1) has a good synergy with both cards.įlurry also works really well with Firebrand which is one of our most important anti-aggro cards. She is also one of the cards that can corrupt Ring Toss which is one of our main survival tools. She almost always provides something helpful. She has a small possibility of discovering Brain Freeze for our quest but she will mostly provide a variety of different spells that can fill holes in our defense or disrupt the opponent. Wand Thief is always helpful and has a lot of impact due to her low cost. We have a few value generators and discover effects that will help us complete our quest and provide removal/burn/disruption. I'll talk about the role of each minion in the deck. So, we have to go for a quality over quantity approach. The quest itself demands quite a lot of spells so we can't really focus too much on minions or the quest will become too difficult to complete. My intention with this deck is to test the consistency in completing the quest on a non-spell focused deck and to verify the possibility of the Spell Damage archetype getting rid of some of its slowest cards (like Imprisoned Phoenix) for more anti-aggro options. This is a midrange deck that has burn/minion damage as a win condition. I have been playing with it for some time and the minions are always impactful. However, Mage has some really good minions and some of them were designed as direct support for the Spell Damage archetype. Sorcerer's Gambit seems a little difficult to complete (frost spells are kinda underwhelming right now) and it will probably work better on a Spell only list. Hey everyone! This is my theorycraft for a Spell Damage Mage with the new quest.
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